Asia-Pacific
India.
Prohibited Data profile. Full research not written yet.
Online gambling explicitly banned; offshore activity nonetheless occurs.
Market snapshot
- Online GGR 2026
- USD 6.0bn
- Regulated GGR
- USD 0m
- Offshore GGR
- USD 7.5bn
- Growth, year on year
- -20%
- CAGR
- 15%
- Channelisation
- 0%
- Mobile share
- 85%
The market
India is a prohibited market overseen by MeitY + states (RMG banned Aug 2025). Online gross gaming revenue is running at USD 6.0bn for 2026, of which USD 0m is licensed. Roughly 0% of play sits with licensed operators.
India banned all real-money gaming and fantasy sports Aug 21, 2025 under Online Gaming Bill; legal market collapsed from $5bn 2024.
This is the measured profile. A full research write-up, with the licensing route, the advertising rules, the player limits and cited sources, is not written for India yet. The figures above come from the market dataset rather than from a per-country source review, so treat them as a screen rather than as a basis for a launch decision.
Get 3 actions
Weighing up India?
One sentence is enough. I read these myself and reply with three actions you can take.